11/19/2022 0 Comments Minecraft 1.9: the combat update![]() ![]() New combat, however, suffers from these issues:īowspam is way too strong. This is still important, though, so I'm not gonna fault it that much anymore. Being able to keep your cursor on the opponent is really tough, especially with the aforementioned strafing and when everyone has speed 2. Before the update, having a strafe was important, and being able to read your opponent's strafing style was also important so you could initiate a combo before they did it to you, or read them hard and go for a splash potion.Īim. Knowing how to be annoying and dodgy is a big factor that sort of got removed with shields because you're slowed with them and it's a better move to just block with a shield than to try to dodge things. ![]() This usually only chains three to four hits together, but that's a big deal - four solid hits is a lot when it's basically a "who can break armour faster" sort of deal. Because of the nature of hitboxes (They're really wonky while in knockback), if you did this again, you could hit the opponent, but the opponent couldn't hit you. Sprinting gives you a slight "burst" of speed when you're accelerating, and if you hit the opponent right then, they get knocked back further. ![]() While clicking faster does give you a marginal advantage, it's the least important factor when compared to things such as: People like to strawman it as "who can click faster" (I haven't read through the thread but I can almost guarantee that's one of the comments). The old combat was much better because its skill ceiling was much higher. (#spoiler) = neat! (/rose) = ( full list)Īlright, well, seems I'm about the first to be the one to hate it, so here we go. News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting
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